Low quality visuals and nonexsistant audio works surprisingly well when embraced. The difficulty was just right for me, not too hard but not so trivialy easy that it feels like point and click adventure. Keep up the good work!
Even though it seems you did not manage to do as much as you planned, you can be proud you posted a submission to the jam that works very well.
The visuals/sound are a bit rough but the balancing and gameplay ideas are really interesting! Even without being able to switch size in the middle of a battle, you can still perfectly see how scale would affect the gameplay if the game was larger. Oh, and the self-deprecation through the dialogs is pretty funny.
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the game is really fun and i love the dialogs.
Low quality visuals and nonexsistant audio works surprisingly well when embraced. The difficulty was just right for me, not too hard but not so trivialy easy that it feels like point and click adventure. Keep up the good work!
This is a surprisingly fun game, would love to see you polish this up!
Even though it seems you did not manage to do as much as you planned, you can be proud you posted a submission to the jam that works very well.
The visuals/sound are a bit rough but the balancing and gameplay ideas are really interesting! Even without being able to switch size in the middle of a battle, you can still perfectly see how scale would affect the gameplay if the game was larger.
Oh, and the self-deprecation through the dialogs is pretty funny.